Adventures of Harley$16.99
Our farm dog, Harley, runs so fast that cars have to chase him. He also has a great sense of humour and likes to hide, then later bring back, our Favourite Things.
While rocketing around the Fields and Woods, he often meets other creatures who give him many thrilling times!
Aunty Ruth's Apples$11.99
Aunty Ruth sends us into her Orchards to gather Apples, fill the boxes and bring them to her little Store by the Highway, where lots of people stop by.
There are 4 different Apples to pick. Aunty Ruth wants some to sell for Eating, some for making Cider & Juice, some for Baking and some for Sauces. Each player spins to see from which Orchard to pick apples. But watch out for the wormy ones or those chewed up by deer!
Baby Dinosaur is happily munching on leaves, twigs and berries in a deep Canyon and is caught in the rising Water of a flash flood. Our job is to rescue Bambino Dino!
We work as a team to save little Dino by lowering the Water level until he is dry and also help give him the Food he likes best.
Berries, Bugs and Bullfrogs$8.99
Four different cooperative tile games. Players form as many good Berry Patches as they can, with the help of the friendly Bullfrogs. The basic mathematical skills of adding, subtracting, multipying and dividing all get a workout.
Caves & Claws$16.99
The museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!
Caves & Claws is a fantasy game, featuring elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, we have to hack out the Paths to the abandoned Caves and Temples. Second, using the connected paths, we search for and discover the Treasures. Finally we must return safely to Base Camp with what we gathered.
Players try to make sure that everyone has a Merry Christmas. They help each other get all the pieces to make their own Merry Christmas Puzzle picture. This involves sharing and giving. In the center of the board is the Manger scene, the very essence of Christmas. Don't let this get clouded over by such events as People Being Mean to one another or you might all lose the game! A big challenge!
Four co-operative card games for the younger ages. Each game nurtures and encourages a blend of close observation, communication, imagination, some academic, social & memory skills. All this in a non-threatening, self-esteem building atmosphere.
A big bargain with lots of play value, and just plain fun to play! Special group game rules are included for accommodating as many as 36 players.
AGES: 4 to 7 1 to 12 PLAYERS
Twice now on our Farm we have had minor Earthquakes. They have been very scary and caused damage. What if a really major Quake struck our area? What if our family and the Animal families living in the nearby Forests were away in Meadows the day that the Big Quake began?Out of Stock
In this game, you face this very situation. You are like Forest Rangers trying to help the Animal and Human families to get past the spreading Crevices and to their Homes. Your job is to work together as a Rescue Team, sharing your ideas and giving a helping hand to all the Creatures.
An adventure game designed to encourage thought and imagination in young children.
On our journey to Granny's we go through Dark Woods, cross a Stream, need to be very careful passing a Sleepy Bear, etc. We decide what to bring along. Maybe our Dog will help us; maybe a basket of Food; perhaps some Sticks and a Rope. Players will have to use these items to invent ways to deal with whatever Obstacle they meet.
Includes: 12 x 12" board, team mover, die, good things tokens. © 1985
AGES: 4 to 7 1 to 6 PLAYERS
This game draws the most fan mail!
First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out.
A simple but challenging game for beginners.
Includes: 12 x 12" board, die, 48 vegetables, winter and spring puzzle pieces, rules for harder "spring planting" game. © 1980
AGES: 3 to 7 2 to 4 PLAYERS
A real-life theme. We help to build as many homes as we can. The homes are from different cultures, past and present, so we learn a bit about other kinds of shelter.
Natural Disasters can strike and wreck what we build. We have to be ready to take Safety Measures at the right time. We also can use the Special Card that lets us Rebuild. The game nurtures discussion, planning and memory skills.
Younger players start with a few homes. The more homes you add, the more complex the game!
Includes: 12 x 12" board, diecut homes, natural disaster, safety measure and rebuild cards. © 1976, 1997
Out of Stock
AGES: 5 to 9 1 to 6 PLAYERS
Max The Cat$16.99
We must help get the little Creatures safely home before Max, the Tomcat, catches them. In an exciting way, children learn logic, consultation and decision making. An important issue to discuss is also raised: we don't like Max catching those Little Ones, yet we recognize that he is a natural hunter. How do we resolve this in our minds and hearts? Let's talk it over.
Includes: 12 x 12" board, special dice, 4 movers, 4 cat treats. © 1986
AGES: 4 to 7 1 to 8 PLAYERS
Let's Go Sailing$16.99
You are a sailing crew taking your Sailboat from Home Dock to the Island Port. When you get safely there, celebrate a great day of sailing by breaking out rations of milk and cookies. Then it's hoist anchor and set sail for home again.
Sailing is a challenge, demanding the best effort from everyone on the crew. Everyone's contribution is valued. Each of us has a supply of Action Cards that we share with each other. We use them to advance the boat, negotiate Strong Currents and High Winds, while trying to avoid Rocks and Reefs. In each game, the location of the Reefs is different. We must keep a Seadog's eye out for potential Breakdowns that could ground us. Save the Coast Guard cards in case we need to be rescued. Or else we could end up being adrift at sea!
Includes: 12 x 12" board, rocks and reefs, die, ship stand, rules for regular and hard games, set of cards (sailboat, movers, strong currents, high winds, coast guards, distress signals, repair kits). © 1998
AGES: 6 to ADULT 1 to 6 PLAYERS
A story adventure game! Grump has taken the villagers' treasures and is now fast asleep at the top of the beanstalk. Together, players climb to the top to recover their treasures. Grump may not be wakened or he takes back everything. Players share the treasures and leave some behind for Grump. Their kindness will help change him. The game is won when everyone has some of the treasure.
Includes: 6 x 24" board, die, blue sapphires, golden eggs, magic cherries, harps, movers. © 1981
AGES: 4 to 7 2 to 4 PLAYERS
We are working hard to grow beautiful, fresh, organic vegetables, fruit, herbs and flowers. But sometimes garden pests eat those good things before we do. Can we keep the garden safe by catching all 6 Pests and taking them to the Forest where they belong?
(The skunk and other pests in this game are real, from our garden. It was quite a puzzle figuring out how to let the skunk loose when we caught it without getting sprayed. Other skunks may enjoy their perfume, but we sure don't.)
Includes: 12 x 12" board, 2 dice, 7 pest movers, 1 havahart® trap, 1 electric fence chart, rules. © 2009
AGES: 4 to 7 1 to 6 PLAYERS
A winter storm hits Little City. Granny and Grandpa, Uncle and Aunt, Mom and Dad and our Best Friend's Family have things to do, places to go, errands to run.
Our job is to help them out. We drive the Cars, get to the Places on their lists, and try return safely home. Deep snow? Bad ice? We decide when and where to do some plowing or spreading of sand. The weather keeps changing, so we have to be alert!
Each game is a different, exciting challenge. Skills of communication, decision making and creative thinking are nurtured. Don't get stuck on Fifth Avenue, Dad!
Includes: 12 x 12" board, weather reports, errands, cars, places, snow and ice, service trucks. © 1994
AGES: 5 to 8 1 to 12 PLAYERS
Old Spider & The Fly$16.99
Summer has arrived and so have the bugs. Inside my cabin, 6 different ones are on the move. I am glad to see that the Old Spider is also back putting his web out for them. Especially for that Fly, which gets into everything.
We are going to help Old Spider catch these bugs. On a turn, each player deploys the web, rolls the dice and sees if any bugs get trapped. As the game goes on, some of the bugs may wiggle free and fly out the window. They can be very tricky! So, we and the Old Spider must make some careful choices.
"A quick moving, fun game, helping to dispel the myth that spiders are scary."
Includes: full color board 12" x 12", 2 dice with bug decals, 6 bugs tokens, 2 spider webs, complete rules. © 2006
AGES: 4 to 7 1 to 6 PLAYERS
Walk In The Woods$16.99
Ah, a Walk in the Woods... to observe beautiful things such as Wild Flowers and Butterflies... to help each other gather Goodies such as Apples, Berries, Nuts and Herbs... to keep an eye out for nasty stuff such as Poison Ivy, Stinging Nettle, Biting Bugs, even Hot Sun... to share our Remedies to solve Problems we meet... and to plan together where to look next for Goodies and Remedies.
Let's have a great day in the Woods and come Home with our Baskets full of Goodies, our Minds deeply quiet, and our Hearts nourished with natural things.
Includes: 12 x 12" board, dangers, remedies, goodies, look-ats, baskets, rules for basic and hard games. © 1999
AGES: 5 to 7 1 to 8 PLAYERS
We all go to a Yard Sale, looking for bargains. We help each other fill the family Minivan with as much stuff as we can find, and not let the Truck take away any unclaimed items to the Dump.
Each player turns up two cards from around the Yard, looking for two that match to make up a complete item. Maybe a table top in one place and its legs somewhere else. A wagon here and some wheels over there. Maybe we invent how two parts could work together! Some funny matches could happen. Unmatched items can fill the Truck quickly if we don't help each other find as much stuff as we can! What will we manage to save from getting thrown away?
Includes: 12 x 12" board, assortment of 26 yard sale items, 10 trash cans, minivan, dump truck, rules for basic and hard games. © 2000
AGES: 4 to 7 1 to 8 PLAYERS